Problems, Questions and Answers
 
  1. How do I Play the Pattern I just Created?

    Buzz Tracker still lacks the "Play current pattern" feature, due to its different structure. First of all, the machine you created must be connected to Master. After this, when entering notes to the pattern, you will hear them play.

    To play the pattern, you need to add the pattern to the Sequence editor and then play the song. To play a pattern that's in the middle of the song, you need to create a temporary loop. Press CTRL-B where the loop should start, and CTRL-E where it ends. (You can then remove the loop by pressing these keys at the begin (CTRL-B) and end (CTRL-E) of the song)

    To hear only a single instrument you've created, the machine must be Soloed from the Machine Layout page. You can also mute/unmute tracks by clicking on their title bars with the mouse in the sequence editor.


  2. How do I retrigger/play the note sequence I just entered?

    Unfortunately there is no way yet to do this directly in Buzz. Perhaps the feature will be added later.


  3. How do I quickly jump to a pattern to edit it when I am in sequence view?

    Just move the cursor to the pattern and press Enter. This works just like pressing "G" in the order list in IT. Pressing Enter again in the pattern editor brings you back to the Sequence editor. This allows you to quickly jump between the sequences and patterns to edit them.


  4. How do I jump to different parts of the song when playing it?

    Click the tick numbers (in the left-most column of the sequence editor) with the mouse. The line which displays what part of the song is played will move and the song will play from there. However, the patterns are not interrupted when this is done, so some longer drum loops etc. may continue playing until they finish. This may be changed later on.


  5. How do I create a tracker-like multi-tap delay, with each delay with its own panning?

    Connect the source signal directly to Master. Create a plain Delay, and set its dry through to 0. Connect the source signal to this delay, and the delay to Master. Then create a second Delay, and also set its dry through to 0. Connect the first delay to the second delay, and the second delay to Master. Now, you can adjust the volume level and panning of the source and both the delays separately. If you need more delays, simply add to the chain. Another way to do this job is to just route the generator signal through a more advanced delay like the FSM Panzerdelay. Which simply has it's own seperate parameters for the left and right delays


  6. There are no NNAs. How should I deal with this?

    Live with it. However, this is not such a problem, as some machines actually have extra dynamic channels of polyphony per track (such as PluckString and PrimiFun), and most of them have efficient anti-click. Using delays and reverbs also helps to fight sudden note cut.

    And you never know, a Tracker machine with NNAs just might come up someday.


  7. How do I create a cool gapped sound often used in tracker songs?

    Use Arguelles GoaSlicer. It's actually easier that way, than typing volume commands to every row.


  8. There's no vibrato, nor panning envelopes. What do I do?

    Some synthesizer machines have vibrato (or an LFO which can modulate the pitch). Jeskola Tracker has no vibrato, but other trackers have it. Try Mathilde tracker for instance.

    To add vibrato to any signal, use Rout Vibrato. However, it does the vibrato with pitch shifting / timestretching, so it tends to click with extreme values. Make it subtle. Also, Rout Vibrato only processes an incoming signal and is unaware of any note data, so you cannot make the vibrato delayed unless you're willing to create the vibrato its own pattern(s).


  9. How do I create cool chip-like waveforms?

    In thousands of ways. Begin with Psi Corp's Wave Ass. It allows you to draw your own waveforms.